Ghost Dog isn’t your typical RPG. It’s intended to be a one-on-one experience, where one player is the Game Master and the other is Ghost Dog. Mark pitches this as being a more convenient game for busy roleplayers on the go. But as someone who’s slung my share of dice, they do not seem like equivalent experiences. Hanging out with a group of friends and goofing around is a lot of fun. Being alone with a single other person and co-imagining a story about Forest Whitaker? That’s foreplay.

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