
Visual design is important on two levels in video games. On one level, design conveys mood and atmosphere. On the other, it represents mechanics and interactions. Of course, these aren’t completely distinct — an ominous mood may encourage a player to advance through an area more carefully, for instance. Effective and memorable visual design in…

This piece originally appeared at Fanbyte in April 2022. It was in my senior year of high school that NationStates swept my friend group. A simple browser game where you make decisions that contribute to the political and social contours of a fictional country, it was a fun diversion for a few weeks until something else online…

This piece originally appeared at Fanbyte in March 2022. There’s something about the early Zelda games that captured the imagination of anyone who encountered them as a kid. More than many other games of the 80s and early 90s, they presented a wide world full of possibility and adventure — so it’s no surprise that many of…

In the last few months of 2022, I started playing Magic: The Gathering again for the first time in about a decade. I got into it with Arena, the fully-digital version of the game, but then began going to weekly drafts at a local game store in Brooklyn. I haven’t spent much time in game or hobby stores…

Star Control II, often called one of the greatest computer games of all time, recently celebrated its 30th anniversary. For those who aren’t familiar, the game sees you take on the role of a starship captain tasked with uniting a number of alien races against a genocidal species of giant centipedes called the Kohr-Ah. You…

For some time now, I’ve been working on a photo book called LAN Party. It began as an off-the-cuff joke tweet about wanting a coffee table book full of photos of awkward, Y2K-era teens staging elaborate in-person Counter-Strike and Starcraft battles and the response was enough for me to take the idea to a publisher. The book is now fully…