The crew finally reaches the Dark Wizard, but he still has tricks up his sleeve
Greebo and company infiltrate the Dark Wizard’s flying fortress
Greebo and Truq meet the Wise Man and learn the true nature of Wizards
A samurai must always be willing to roll 3D6 for initiative
Truq turns the tables on Car Maiden and fills Greebo in on her mysterious pauldron
Greebo and Truq meet a violent drunk driver
I wish Skunny had never been born
Greebo is a little guy who loves to dance
Have you seen these editors?
There are no frogs in BESM